name = supernovabody
preview = supernova_preview.bmp
dir = supernova
model = supernovabody.gmf
type = weapons
base = Weapon
passthru = collision
description = supernovabody
hitpoints = 12000
fracture = 5
attachsound = sounds\cmp_generic.wav
standard = 1
concussion = .5
piercing = .5
damagesounds = sounds\steel_collision.wav
hidden = 2